Educational Immersion for All: Accessibility and Inclusion in eXtended Reality

CFP
Journal
online
SUBMISSION DEADLINE
30/11/2026
JOURNAL
Behaviour & Information Technology
PUBLISHER
Taylor & Francis
GUEST EDITORS
Andrea Antonio Cantone, Dragan Ahmetovic, Paloma Diaz, Giuliana Vitiello
POSTED ON
16/09/2026

DETAILS

Call for Papers

Educational Immersion for All: Accessibility and Inclusion in eXtended Reality

Journal: Behaviour & Information Technology
Publisher: Taylor & Francis Group
Special Issue
Manuscript Submission Deadline: 30 November 2026

Behaviour & Information Technology invites original research for a Special Issue examining how eXtended Reality (XR), Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) can be designed and implemented to create accessible, inclusive, and equitable educational experiences.

About the Special Issue

Immersive technologies are transforming education by enabling interactive, three-dimensional, embodied, and multisensory learning experiences. XR environments can potentially enhance engagement, motivation, collaboration, and experiential learning while providing adaptive and personalized opportunities for learners with different abilities and educational needs.

However, accessibility and inclusion remain significant challenges. Usability barriers, inaccessible interaction mechanisms, and limited inclusive-design guidance may prevent students with disabilities, neurodivergent learners, and learners from diverse cultural and socio-economic backgrounds from benefiting equally from immersive technologies. This Special Issue seeks interdisciplinary research addressing these challenges through perspectives from Human–Computer Interaction (HCI), educational technology, accessibility research, learning sciences, and inclusive design.

Topics of Interest

Submissions may address, but are not limited to:

  • Accessible and inclusive immersive learning environments

  • Inclusive XR learning and training

  • Inclusive design frameworks for immersive technologies

  • Accessibility guidelines for educational XR

  • Virtual Reality in inclusive education

  • Augmented Reality in inclusive education

  • Mixed Reality for learning and training

  • XR technologies supporting students with disabilities

  • XR for cognitive disabilities

  • XR for sensory disabilities

  • XR for motor disabilities

  • XR for neurodevelopmental conditions

  • Immersive technologies for neurodivergent learners

  • Adaptive immersive learning experiences

  • Personalized XR-based education

  • Accessibility challenges in XR interfaces

  • Accessible interaction modalities

  • Accessibility and usability evaluation

  • User experience in immersive educational systems

  • Social skills training through immersive technologies

  • Behavioural learning using XR

  • AI-driven adaptive immersive learning systems

  • Multimodal interaction in XR

  • Embodied interaction techniques

  • Immersive simulations for special education

  • Experiential learning through XR

  • Collaborative learning in inclusive classrooms

  • Ethical implications of educational XR

  • Social implications of immersive technologies

  • Accessibility and digital inclusion

  • Prevention of digital divides in immersive education

Preferred Article Types

The Special Issue welcomes original and unpublished contributions including:

  • Original Research Articles

  • Empirical Studies

  • Case Studies

  • Experimental Studies

  • Evidence-Based Methodological Analyses

Literature reviews and purely conceptual papers are outside the scope of this Special Issue.

Research Focus

Contributions are particularly encouraged to examine how immersive educational technologies can support:

  • Students with diverse abilities and accessibility requirements

  • Learners with cognitive, sensory, motor, or neurodevelopmental conditions

  • Neurodivergent learners

  • Learners from diverse cultural backgrounds

  • Learners from different socio-economic contexts

  • Adaptive and personalized education

  • Inclusive classroom participation

  • Accessible multimodal and embodied interaction

  • Equitable access to emerging educational technologies

Submission Information

Manuscript Submission Deadline: 30 November 2026

Authors should follow the journal's standard manuscript formatting and submission requirements.

During submission, authors must select:

“Educational Immersion for All: Accessibility and Inclusion in eXtended Reality”

All manuscripts will undergo the journal's standard peer-review process. Accepted articles will be published online when ready and subsequently included in the Special Issue.

Submit an Article to Behaviour & Information Technology

Instructions for Authors

Behaviour & Information Technology – Journal Page

Guest Editors

Andrea Antonio Cantone
University of Salerno, Italy
Email: acantone@unisa.it

Dragan Ahmetovic
University of Milano, Italy
Email: dragan.ahmetovic@unimi.it

Paloma Diaz
Universidad Carlos III de Madrid, Spain
Email: pdp@inf.uc3m.es

Giuliana Vitiello
University of Salerno, Italy
Email: gvitiello@unisa.it

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